VS3D / VScad3 User's Guide

Contents

Overview

Installation

Guided Tour

VS3D Index

VScad3 Index

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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VS3D Region Mode

1.5.2 Warp Vector Application.

"Entire Surface | In Region Only" : The Warp Area setting controls where the warp is applied - either over the whole surface, or only within the current region. The warp area setting applies to both XY warps and Z warps.


Warp XY settings/controls:

"Apply To Surface" : If this setting is checked, any subsequent XY warp will be applied to the sculpture grid surface.

"Apply To Region" : If this setting is checked, any subsequent XY warp will be applied to the current region shape.

"All Layers | Current Layer" : This setting controls which layer(s) any subsequent XY warp is applied to. The current layer can be set via the main "Edit / Work Layer..." menu. When set to "All Layers", the XY warp will be applied to layers 1, 2, and 3, but not layer 4 (the machine layer).

"Apply XY Warp" : This will apply an XY warp using the current vectors and settings. At least four XY vectors and/or stationary points are required for XY warping. If a sufficient number of vectors/points are defined, then the "XY Warp Polynomial" dialog will appear. It has one setting:

  • "Warp Curvature Degree" : This setting controls the amount of curvature that will be induced by the warp. A value of 1 specifies a 1st-order polynomial (a linear stretching or skewing). A value of 2 specifies a 2nd-order (non-linear) warp. The higher the value, the more non-linear the warp. Values of 1 (the default) or 2 usually work best.


Warp Z control:

"Apply Z Warp" : This button will triangulate all stationary points and Z vectors, grid them, and add the resulting surface heights to the sculpture grid (on the current layer). At least three Z vectors and/or stationary points are required for Z warping.

1.5.2 A