VS3D / VScad3 User's Guide

Contents

Overview

Installation

Guided Tour

VS3D Index

VScad3 Index

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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VS3D Hammer Mode

1.3.1 Hammer Tip Definition/Modification continued.

"Modify" pull-down menu : These special functions are used to modify the hammer tip.

  • "Smooth..." : This selection will bring up the "Smooth Hammer Tip" dialog. This dialog has one field - the "Smooth Distance" value. Enter a number between 1 and the hammer tip grid dimension. The larger the number, the greater the degree of smoothing applied to the hammer tip.

  • "Z Profile Pointed" : This will impart a cone-like Z profile to the hammer tip. The cone center point will occur at the window center (at blue crosshairs). This will, in effect, cause the hammer tip to carry full force at the center, with diminishing force towards the edge.

  • "Z Profile Rounded" : This will impart a dome-like Z profile to the hammer tip. The dome center point will occur at the window center (at blue crosshairs). This will, in effect, cause the hammer tip to carry full force at the center, with diminishing force towards the edge.

  • "X Ramp..." : This will impart a ramp (sloping up in the X direction) to the hammer tip. In the "X Ramp Starting Height" pop-up dialog, enter a "Minimum Height Factor" greater than or equal to 0 and less than 1. The hammer tip will be ramped such that the left edge will have a height equal to the "Minimum Height Factor" and the right edge will have a height equal to 1. This will, in effect, cause the hammer tip to carry full force at the right edge, with diminishing force towards the left. The "Rotate" slider bar can be used to orient the hammer tip before and after a ramp modification to produce the desired results.

  • "Y Ramp..." : Similar to "X Ramp", except that the ramp slopes up in the Y direction.

  • "X Crosshatch..." : This will put equally-spaced horizontal grooves in the hammer tip. In the "X Crosshatch Pattern" dialog, the "Line Thickness" specifies the groove width (measured in hammer tip grid points). The "Line Spacing" specifies the distance between each groove center (the Line Spacing should always be greater than the Line Thickness). The "Dropout Height" specifies how deep the grooves are. A value of 0 means that the grooves are deep, and a value approaching 1 means that the grooves are very shallow.

  • "Y Crosshatch..." : Similar to "X Crosshatch" except that the groves will run parallel to the Y axis.

  • "Random Texture..." : This will impart a scattered drop-out texture to the hammer tip. In the "Random Texture" pop-up dialog, the "Dropout Density %" slider bar specifies what percentage of the points in the hammer tip "drop out". A value of 0% will cause no dropouts. A value of 100% will not cause all points in the hammer tip to drop out because many dropout points are repeated. The "Dropout Height" field specifies how deep the dropouts are. A value of 0 means that the dropouts are deep, and a value approaching 1 means that the dropouts are very shallow. In some cases, it can be very useful to perform a "Smooth" modification on the hammer tip after a random texture is applied.

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1.3.1 B