VS3D / VScad3 User's Guide

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VS3D File Menu

1.1.3 Export.

"File / Export => VS3D Raw Binary (.vsb)..." : This will save the existing sculpture surface to a ".vsb" file. The surface heights on all visible layers are combined into a single layer in the saved file. For details on the ".vsb" file format, see "File / Import => VS3D Raw Binary (.vsb)..." (Section 1.1.2A).

"File / Export => VS3D Raw ASCII (.vsa)..." : This will save the existing sculpture surface to a ".vsa" file. The surface heights on all visible layers are combined into a single layer in the saved file. For details on the ".vsa" file format, see the "File / Import => VS3D Raw ASCII (.vsa)..." (Section 1.1.2B).

"File / Export => VS3D Gridfloat (.flt)..." : This will save the existing sculpture surface to a Gridfloat ".flt" file (along with an associated header ".hdr" file in plain text format). The surface heights on all visible layers are combined into a single layer in the saved file. See "File / Import => Gridfloat (.flt)..." (Section 1.1.2E).

"File / Export => Height as Image Brightness (.tif)..."
: This will save the existing sculpture surface as grayscale brightness to an uncompressed Tiff (".tif") image file. After selecting the output file, the "Export Heights as Grayscale" dialog appears. The Minimum and Maximum height values in this dialog determine how the surface heights are scaled into the brightness levels. The surface heights on all visible layers are combined before converting to brightness. The size of the current grid (in grid points) determines the size of the output image (one sculpture grid point per pixel).

"File / Export => Screen Capture (.tif)..." : This will save the current contents of the sculpture window, whatever they may be, to an uncompressed Tiff (".tif") image file. The current size of the sculpture view window (in pixels) determines the size of the output image (in pixels).

1.1.3 A

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